Fruiting Bodies (2024)

Fungi-generated audio and interactive projections

Fruiting Bodies utilizes the familiar mushroom as a window into exploring the vast and largely invisible networked relationships in the natural world. As an immersive, educational installation, “Fruiting Bodies” combines fungi-generated audio with interactive projections of mushrooms and mycelium.

Participants are able to listen to live mushroom music that is generated in real-time, while interacting with visual sequences that represent fungi’s parts and processes: the mushroom (fruiting body), spores (reproductive organs), mycelium (true body), and mycorrhizae (networked, fungi-facilitated relationships).

Installation demo (above) features spores simulation on the wall plane, and mycelium simulation on the floor plane. Visuals created in TouchDesigner. Both projections are interactive using Kinect.

Biodata sonification device pictured with a flush of blue oyster mushrooms.

Biodata Sonification is a process used to translate real-time electrical current sensor data into musical notes to turn the bio-rhythms of living organisms into sound.

The Open Source Biodata-Sonification modules used to make this device were originally designed and created by engineer, Sam Cusumano.